by huang Wiranata
Visit in-world click HERE
buy in SL marketplace click HERE
#80% use Mesh Prims [request MESH Viewer]
#20% Sculpted Prim
----request set your LOD to 4.0----
# use CasperTech rezzer.[ 1 click to rez all]
# the House only 10 prims...Door [use AeonVox door script]
use windows control system[just click on the wall to open/close]
# the Furniture all 12 prims:- A. 3 single sit couch with sit poses
B. 1 double sit couch with sit poses
C. glass table with sit poses
D. garden table
E. Garden stool with sit poses
F. single bed with sleep pose
G. blue old Oil lantern [click to ON/Off the light]
H. Fireplace with fire and smoke
type "fog on " or "fog off" to ON/Off the smoke
# Landscape. 37 Prims :-
A .Ground ,Fencing and gate [use AeonVox door script]
B, group coconut tree ,grass and rock [come with full perm environment sound]
C. 2 street Light [the light beam on/off follow the SL region setting]
Free Bonus :- Sky Box
Only Inworld secondlife https://maps.secondlife.com/secondlife/Seatallan/188/190/1202
1. Paddle Boat = rez the beach house at 1000 meter high lever [paddle boat only working at this lever]
2.Flying seagulls = fly surrounding in the sky box
3. Landscaping and environment = full terrain , tree, rock , grass , sea ,wave, boat Surfing Board
4. environment sound = bird sound ,seagulls and wave sound .
####How To use the Rezzer ######
INSTRUCTIONS
=========
1. Rez a Beach House Rez- Rezzer on the ground.[ Land Center]
2. Touch the Rezzer, and then click Rez.
3. You can now move the rezzer , and rotate it, and all the pieces of your build will follow.
4. If you're happy with the positions, click the rezzer and go to "Finish" and delete the rezzer.
if not you can select " DeRez," and rez again
" finish" -each piece is locked in the position.
"Store" - writes the current position and rotation to the object description. Not entirely sure what this is
useful for, but some people requested it!
"Stealth" - This removes text and particles but keeps the prims tracking. Note: If you no longer wish to
move the build, you should always use "kill scripts" or "finish!"
## Door##[AeonVox]
Menu Options
-----------------
***NOTE: To bring up your configuration menu: Make sure your 'build/edit window' is closed, then left-click and hold over the door. After a few short moments your setup menu will appear.
CloseOn/CloseOff --> Turns 'auto-close' on and off
Lock/Unlock --> Locks and Unlocks the door
NO ONE can open a locked door, not even the door owner
NotifyOn/NotifyOff --> Sends notice via IM to door owner on use/attempted use
ONLY the door owner can set this option
Speak/Silent --> The door either speaks greeting or does not
Custom greetings can be typed in the door's "Description" box
A default greeting plays otherwise
Private/All --> Switch between Private-list Use and Public-Access
For more detail, see 'GroupOn/GroupOff' and 'Add/Delete/List' in 'advanced' options
AutoOpen/ManualOpen --> Door will either auto-open on approach or require click-to-open
AutoOpen rezzes a "voldetect" invisible collision-prim
In cases where entry/exit is auto-detected, two vol-detect prims will be rezzed.
Sometimes, in cases where entry/exit is auto-detected, these vol-detect prims will be 'opposite' and cause the wrong message to be relayed on entry/exit. In such a case, one must only rotate the two vol-detect prims 180-degrees around so that each sits on the opposite end of the door prim.
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