Sunday, January 27, 2013

THE CITY for role-play game

by Magnum Beltis

watch the Video Click Here 

Click HERE to see in world SL

Buy from SL marketplace  click HERE

#### THE CITY####













good for shooting game  like  Combat and Zombie game
-all built up and fully furnished only 313 prims, [After update cut down to 263 prims-08082015]
-use CasperTech rezzer.[ 1 click to rez all]
-good for 1/4 SIM -size 128 X 128
-for  role-play game
-use 80% MESH Prims ...request Mesh viewer
-use sculpted prims
-LOD -Visible for  everyone [update.08082015]

Feature

# city road design
# 4 type 3D model house [not use able]
# 50 meter tall tree
# Bush Plant
# rock/grass and coconut tree[environment sound ]
   [ 4 sits animation poses]
#group coconut tree/light tree
# Manhole --type "/0 fog on " or "/0 fog off" in chat bot to ON/OFF the smoke
# Bus Stop waiting area....3 animation poses.
# Street Light ....the light is .follow the SL region  on/off.


####How To use the Rezzer ######

INSTRUCTIONS
=========

1.   Rez a City Rez- Rezzer on the ground.[ Land Center]

2.  Touch the Rezzer, and then click Rez.

3.  You can now move the rezzer , and rotate it, and all the pieces of your build will follow. 

4.  If you're happy with the positions, click the rezzer and go to "Finish" and delete  the rezzer.
     if not  you can select " DeRez,"  and rez again
    
   " finish" -each piece is locked in the position.
   "Store" - writes the current position and rotation to the object description. Not entirely sure what this is                   useful for, but some people requested it!

   "Stealth" - This removes text and particles but keeps the prims tracking.  Note:  If you no longer wish to     move the build, you should always use "kill scripts" or "finish!"

where is the 1/4 Sim center point-coordinates
see pic below:-


NW = NorthWest     coordinates is  X: 64 Y: 192 Z: the high you select
SW=SouthWest        coordinates is  X: 64 Y: 64 Z: the high you select
SE=SouthEast          coordinates is  X: 192 Y: 64 Z: the high you select
NE=NorthEast         coordinates is  X: 192 Y: 192 Z: the high you select


Tuesday, January 22, 2013

SKY IV Discotheque Version 1.0

by Lim Pikajuna



watch Video HERE
buy in SLMarketplace  click HERE
Click HERE to see in world SL

**********Discotheque SKY IV ********

very Low prims and easy setup..only one click.
(full furnished and deco)including DJ gear,bar counter, table,Dance pole and stool ,disco light.....Please Visit in world and test the lighting console ,there have many color and design.

# Prim count: 343 prims [Fully  furnished]
# 19 Meters tall
# 40 meter X 50 meter  good for 4096 sq m land.
#  2 floor
# Lounge sofa, bar table/stool with sit poses over 100 seat at club.
# Multi lighting dance Floor ...change color patten  [watch video]
# animated speaker
# Lighting console
# fog machine.
# Dance ball  machine [34 dance animations]
# DJ gear  with DJ animation Pose.
# Lounges with Barmen animation pose
# Free beer given
# Dance pole [Free dance poles 17 animation poses]
    please watch video to setup the Dance Pole animation

Click HERE to watch the setup dance pole  Video
:- http://youtu.be/yT_cGFPpl00

# 15 channel radio station [URL editable]
# please watch the video how to operate the lighting ..click HERE

http://youtu.be/xURaa_gOe_4

-Comes fully copyable and Modifiable for SKY IV structure
-Except some free items is not copy and modify
-New and Modern Architecture
-No refunds on Copyable Items.







HOW TO REZ THE SYK IV USE REZ-FAUX SYSTEM

1) Take out (Package Crate)from your invertory put
it at your land center or sky ( where do you want to put your SKY II)
2) Click on the Package Crate and select 'Rez'.
3) Edit the Package Crate and move it to adjust the location of the build.
4) Click on 'Derez' to put the build away(delete) or
5) click 'Save' to lock that build into place. Once it is saved, it cannot be
moved again or Derezed.


Troubleshooting

Here are some basic troubleshooting tactics to get you started:

The structure is scrunched against the ground.If the pieces would
end up below the ground, they'll "give up" and sit at ground level.
Move or rotate the Rez-Faux object to lift them out.

The structure is scrunched against the sim border. If you're at the
very edge of the world, the pieces may try to fall off into the void,
but they'll stop themselves before they go that far.
Move or rotate the Rez-Faux object away from the edge of the
world to fix this

I lost a piece of the structure!
If your pieces end up over a neighbor's plot with autoreturn on,
they may return to your inventory.
Just Derez the structure, move the Rez-Faux object, and re-rez it.

NOTE: If you do not 'Save' a build you have 'Rez'ed it will
disappear when the Package Crate is removed.Be sure to
'Save' when finished in order to conserve sim resources,








Twin Dance Poles Dance Floor

by Andyy Zapatero






Buy it from Marketplace  click HERE
click HERE to see demo in word second life
****** Twin Pole Dance******
watch the video before buy. click HERE

# 3 Prims [save prim save L$]
# 2 pole with dance floor
# use sculpted prims
[without any animation in pole] but
Note:
you have to copy the all content from the DancePole(single)
to Twin pole.

please watch the Tutorial video HERE

or watch dancer animation  click  HERE
### to set the access perm ####
Unlink the Twin Poles
select the pole ...Right click .....select "Touch"
....choose....Owner/Group/Anyone Access.


******Free Dance Pole******
Menu driven Dancepole
- Auto Menu for Dancers
- Owner Menu for Access features
- Owner/Group/Anyone Access
- 17 REALISTIC Dances included
- AUTO switch Dance Mode
- 22 Colors selectable or AUTO
*****Free rotate mirror ball*****
- 4 prims
-with slow rotation script
-turn on your Light and Shadows in your "Graphics"from preference
and the shadow select to sun/moon+Projectors